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autonomous gameplay agent
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
coevolutionary algorithm
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
computational intelligence
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
computer games
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
evolutionary computation
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
fuzzy goal-driven strategy
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
Fuzzy Logic
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
fuzzy reasoning
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
Games
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
German for ghosts game
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
goal-based fuzzy inference system
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
IEEE Computational Intelligence Society
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
Inference algorithms
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
multi-agent systems
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
neural nets
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
neural network
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
Neural networks
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
teaching
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
Training
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
unobservable feature estimation
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.
Vectors
Andrew Buck, Tanvi Banerjee, James Keller. Evolving a Fuzzy Goal-Driven Strategy for the Game of Geister. 2014 IEEE Congress on Evolutionary Computation (CEC). Beijing, China: IEEE; 2014. p. 28 - 35.