|Title||Touch-Enabled Input Devices for Controlling Virtual Environments|
|Publication Type||Conference Paper|
|Year of Publication||2013|
|Authors||Taylor Edmiston, Adam Golden, Adam Meily, Thomas Wischgoll|
|Conference Name||12th IFAC, IFIP, IFORS, IEA Symposium on Analysis, Design, and Evaluation of Human-Machine Systems|
|Conference Location||Las Vegas, Nevada|
The benefits of using virtual environment display technology is the familiarity of the user with the modalities of that environment providing a very intuitive access to models or data sets represented by using this technology. Various different styles of input devices are typically used for such virtual environments, ranging from standard game-pads to high-end commercial devices like an A.R.T. flystick2. These devices work great for operations such as selection or navigating the scene. Whenever more sophisticated dialog-based input is required, these devices typically rely on traditional 2D metaphors projected into the virtual environment. The use of tablet devices can provide a significantly more natural input-paradigm under these circumstances. This paper describes the deployment of a standard Android tablet device that interfaces with a virtual environment over the wireless network. The tablet device was tested using traditional CAVE-type display configurations and wall-type display systems using various different 3D stereoscopic technology including active stereo and passive stereo.